![]() Author of the version would also be much appreciated. ![]() The only problem is it has LOTS of easily to forget smaller rules, and it sometimes have contradictions or ambiguous cards, like "Everybody in rooms with windows or outside has to do a roll for this", but you're in the conservatory, which is a kind of greenhouse, but it doesn't have the actual "window" graphic, nor is it mentioned in the one of the Haunts that mention all window/outside tiles, yet logically it would have windows. So I was wondering, what are your top 5 must-have games for Tabletop Simulator (that are great translations of the actual game into the digital Tabletop Simulator). Rules are fairly simple with movement/combat/read the Haunt/cards properly. This basically means every game is different, from the Haunt, to your items/stats before Haunt starts/and how the house looks like. Some even have hidden traitors and very few have none, but is free for all(treasure hunt). There's 50 haunts all with different win conditions for both teams. You could draw the "Dog" Omen in the Master Bedroom and you might start a Werewolf Haunt, where you'd be the werewolf and get the fight the others. If it gets under the total number of already drawn Omens, the Haunt starts depending on room and Omen card. After each "Omen" card draw, you roll a Haunt Roll. Each room (usually) forces a card draw that usually does spooky stuff or gives you items. You're in a house and explores rooms by drawing random room tiles for upper floor, ground floor or basement(where you are). Betrayal is one of the very popular medium-length games of 45 minutes to 1,5 hours, depending on how fast people play and know the game.
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